Technical Animator

Anshar Studios is looking for talented Technical Animator to join our team on site in Katowice, Poland to help us develop games using Unreal Engine.If you have a passion for game development and a strong background in Unreal Engine, we would love to hear from you!
 
 Responsibilities:                                                                                                            
  • Design, develop, and maintain animation systems for character and gameplay needs.
  • Create and maintain character rigs, ensuring they meet the highest standards of animation quality.
  • Develop and maintain in-house animation tools and scripts to support the animation team.
  • Work closely with animation, modelling, gameplay and technical teams to achieve seamless integration of system, tools, and rigs.
  • Take responsibility for key parts of the animation process or specific game features, ensuring consistency across the project.
  • Provide mentorship and guidance to less experienced technical animators and animators.

Requirements:
  • Minimum of 2 years of experience as a technical animator or similar role in the video game industry.
  • Proven expertise in animation tool development using blueprints or scripting languages such as Python, C#, C++.
  • Strong background in character rigging, with in-depth knowledge of skinning, deformation, and facial rigging techniques.
  • Extensive experience with animation state machines, gameplay mechanics, Control Rig, IK solutions, physics systems, and comprehensive technical proficiency with Unreal Engine, especially the Animation Blueprint (ABP)
  • Excellent problem-solving skills with the ability to troubleshoot and resolve complex technical issues.
  • Strong communication and teamwork skills, with the ability to work effectively in a collaborative environment.
  • Advanced English (B2/C1 level).
  • Intermediate Polish (B1/B2 level)
Pluses:
  • Experience with recent features in Unreal Engine's animation toolkit, including Metahuman Animator, and Motion Matching technologies.
  • Ability to read and modify C++ code.
  • Familiarity with Gameplay Ability System
  • Managing animation pipelines for characters of different body proportions.
  • Experience with character dismemberment techniques
Salary:                                                                                                                           
  • Specialist: Contract of Employment - 6 250 PLN - 11 050 PLN gross (depending on skills and experience).
  • Senior/Expert: Contract of Employment - 10 425 PLN - 20 900 PLN gross (depending on skills and experience).
We offer:                                                                                                                           
  • Hybrid or onsite work models.
  • Flexible work hours (core hours 10-15)
  • Private life and health care insurance.
  • Co-financing of Multisport cards.
  • English lessons.
  • Help with relocation.
  • No crunch.
  • No non-compete policy.
  • Pet-friendly office.
  • Co-financed, and treated as work days, participation in a selection of conferences and workshops. hours      
Submission / Portfolio Instructions:                                                                                               
  • CV is required
  • Portfolio and/or reel demonstrating relevant skills is required
  • Must be willing to complete a test if requested         
ID: 112 job_post.published_on: 19/06/2026
announcement.apply